A Hierarchical Approach to Motion Analysis and Synthesis for Articulated Figures 2000 . 2 . 18
نویسنده
چکیده
Animating human-like characters is a recurring issue in computer graphics. Recently, capturing live motion has become one of the most promising technologies in character animation. Due to the success of this technology, realistic and highly detailed motion data are rapidly spread in computer graphics applications. Crafting animation with such data requires a rich set of specialized tools such as interactive editing, retargetting, blending, stitching, smoothing, enhancing, up-sampling, downsampling and so on. With those tools, animators combine motion clips together into animations of arbitrary length with great variety in character size, environment geometry, and scenario. A typical process of producing animation from live-captured data includes three major steps: The first step is to filter the raw input signal received from a motion capture system to obtain smoother, pleasing motion data. The next is to adapt the motion data to fit into a specific character or a virtual environment that may different from the live puppeteer or the environment, respectively, where the motion takes place. The motion segments thus obtained are combined into a seamless animation in the final step. In the thesis, we elaborate fundamental techniques that facilitate such tasks with proper consideration on orientation components and articulated structures. Specifically, three issues are addressed: We first present a general scheme of constructing spatial filters that perform smoothing and sharpening on orientation data. The next issue is to adapt an existing motion of a human-like character to have the desired features specified by a set of constraints. An efficient algorithm based on a hierarchical curve fitting technique and a fast inverse kinematics solver is provided. Finally, we present a multiresolution analysis scheme which decomposes a motion signal into a base level and a hierarchy of detail coefficients, followed by a synthesis scheme that produces a new motion by hierarchically combining detail coefficients of prescribed example motions.
منابع مشابه
Towards Practical Automated Motion Synthesis
We extend an earlier motion-synthesis algorithm for physically realistic articulated figures in several ways. First, we summarize several incremental improvements to the original algorithm that improve its efficiency significantly and provide the user with some ability to influence what motions are generated. These techniques can be used by an animator to achieve a desired movement style, or th...
متن کاملSynthesizing Human-Like Walking in Constrained Environments
We present a new algorithm to generate plausible walking motion for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach combines hierarchical model decomposition with samplebased planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and ...
متن کاملبه کارگیری روشهای خوشهبندی در ریزآرایه DNA
Background: Microarray DNA technology has paved the way for investigators to expressed thousands of genes in a short time. Analysis of this big amount of raw data includes normalization, clustering and classification. The present study surveys the application of clustering technique in microarray DNA analysis. Materials and methods: We analyzed data of Van’t Veer et al study dealing with BRCA1...
متن کاملHierarchical Kinematic Behaviors for Complex Articulated Figures
The hierarchical control decomposition provided by inverse kinematics is seldom used in the field of Computer Animation. In this chapter we first review the properties and limitations of inverse kinematics compared to other techniques dedicated to the motion control of complex articulated figures. Then, beyond the sole pseudo-inverse solution, we examine the homogeneous solution allowing the pa...
متن کاملA hybrid approach for simulating human motion in constrained environments
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general and makes no assumption about the articulated model or the environment. The algorithm combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Fu...
متن کامل